Every seasoned raider knows Naxxramas, old and new. If you were not pre-BC then let me explain the history of Naxxramas. It was a raid located in the Eastern Plaguelands. Just like Dalaran, It has been moved to Northrend. Now the instance is floating above eastern Dragonblight and is now a 10 or 25 man raid. In pre-BC this raid was a whopping 40 man. Difficult to say the least to control 40 people in one raid.
So some of you think that Naxx will be a joke in WoLK? Well leave your easysauce at home because it doesn't go well with Naxx. After getting some confidence and gear in Heroics, Naxx will be the Karazhan of WoLK. Let me ease the pain of those 50g repair bills and explain the Naxxramas Guide to group chemistry you want to look for when making a group.
First things first the prerequisites of making a group for Naxx. Unlike Karazhan where you may be able to get away with less healers, you should have around 3 decent healers (which specs I will describe later). Just for the sakes that a lot of things will be hitting you and its easier to deal with it. Next you will need 2 tanks and the rest obviously dps. The key to a successful and happy group is diversity. Try not to have multiple classes. Its better for different raid skills and when the lewt drops there will be no complaining or fighting over gear.
A few notes to add on 25 mans are that you have 25 people instead of 10... Really????!?! Well besides the addition adds on bosses and boost in health the instance is the same. Double your healers and tanks and you will do fine (taking into consideration you know the fights).
For healers your requirements vary with how many healers you have, but I would suggest around 1200 spellpower and 250mp5 (3 healers). To be safe 1700 would be a better bet. Getting through some of these fights means you have to heal you butt off. Even in one encounter the raid is split in half! Making sure that you get good healers is your number one priority when doing Naxx.
For tanks 20k unbuffed HP, 20K armor, 540 defense (they will be crit immune), and around 40-45% avoidance. Reason being that some, Maexxna *cough cough*, bosses will pack quite a punch. Tanks will be your second most important member of your raid.
Finishing with dps classes, melee 9% hit, puts out 1.5K, caster 17% hit, puts out 1.5K. Once again to be safe I recommend having the dps be 2K+. Dps are the least important in raids for one reason, all they determine is how fast the boss goes down. Unless your trying to beat an enrage timer dps could take their jolly time.
What are you waiting for? Go out there and conquer Naxx and the nasty Scrouge! If you still want some Naxxramas Guides (which will save you major gold in repairs) please visit wowcollege.com. - 15634
So some of you think that Naxx will be a joke in WoLK? Well leave your easysauce at home because it doesn't go well with Naxx. After getting some confidence and gear in Heroics, Naxx will be the Karazhan of WoLK. Let me ease the pain of those 50g repair bills and explain the Naxxramas Guide to group chemistry you want to look for when making a group.
First things first the prerequisites of making a group for Naxx. Unlike Karazhan where you may be able to get away with less healers, you should have around 3 decent healers (which specs I will describe later). Just for the sakes that a lot of things will be hitting you and its easier to deal with it. Next you will need 2 tanks and the rest obviously dps. The key to a successful and happy group is diversity. Try not to have multiple classes. Its better for different raid skills and when the lewt drops there will be no complaining or fighting over gear.
A few notes to add on 25 mans are that you have 25 people instead of 10... Really????!?! Well besides the addition adds on bosses and boost in health the instance is the same. Double your healers and tanks and you will do fine (taking into consideration you know the fights).
For healers your requirements vary with how many healers you have, but I would suggest around 1200 spellpower and 250mp5 (3 healers). To be safe 1700 would be a better bet. Getting through some of these fights means you have to heal you butt off. Even in one encounter the raid is split in half! Making sure that you get good healers is your number one priority when doing Naxx.
For tanks 20k unbuffed HP, 20K armor, 540 defense (they will be crit immune), and around 40-45% avoidance. Reason being that some, Maexxna *cough cough*, bosses will pack quite a punch. Tanks will be your second most important member of your raid.
Finishing with dps classes, melee 9% hit, puts out 1.5K, caster 17% hit, puts out 1.5K. Once again to be safe I recommend having the dps be 2K+. Dps are the least important in raids for one reason, all they determine is how fast the boss goes down. Unless your trying to beat an enrage timer dps could take their jolly time.
What are you waiting for? Go out there and conquer Naxx and the nasty Scrouge! If you still want some Naxxramas Guides (which will save you major gold in repairs) please visit wowcollege.com. - 15634
About the Author:
Epicz gear, no dying, and did I mention Phat Lewtz??? Naxxramas Guide brought to you by WowCollege.com